Changes [Apr 01, 2008]
Ten Things 2007: Pe...
I've been playing Madden for roughly ten years now, and there was only one game that i didn't like. Madden 2001. It's kinda like in the village as far as "the one we don't speak of." But aside from that every year i've bought the game becuase there was some feature that i really wanted to try because it added a new layer of depth to the games. In 2002, it was hot routes. An adjustment which allowed you to change your receiver's routes at the line of scrimmage without changing the play. In 2004, it was playmaker controls which allowed you to adjust various offnsive elements and guide players during the play. Along with another unsuccessful Ja Rule album, 2005 saw the introduction of the hit stick. In 2006, the vision cone was implemented to replacate the eye movement of a real NFL quarterback. And these are just a few of the innovations, not the least of which include graphical upgrades and in depth commentary. I've tried my best to narrow down the top ten reasons Madden persists as a lucrative franchise. In the end, it comes down to the features that allow you to customize and express yourslf as an individual. Much like in the real game, teams have personalities, players have personalitis. And its those personalities which ultimately are express through their performance on the field. That's what makes Madden a hit.
Top Ten Reasons Madden Is Hot
(Hint: It's Hot Cuz It's Fly)
*Honorable Mention* Mini-Camp
10. The Post Route
8. Juke Move
7. Truck Stick
6. USER PICK
5. Vision Cone
3. Hit Stick
2. John Madden
1. Franchise