How
They Got Game Project Conference
Story Engines: A Public Program on Storytelling and
Computer Games
Stanford University
Feb. 6, 2004
An all-day conference, open to the public, will be
held at Stanford on Friday, Feb. 6, in conjunction
with the current Cantor Center exhibition, "Fictional
Worlds, Virtual Experiences." Speakers
include Will Wright, Haden Blackman, Sheldon Pacotti,
Kevin O'Hara, Katherine Isbister, Henry Lowood, Scott
Bukatman, Casey Alt, Jane McGonigal.
For information on this exhibit and conference: http://ccva.stanford.edu//fictionalworlds.html
Friday, February 6
9 am to 5:30 pm
Free and open to the public. No reservations, open
seating
Fairchild Auditorium, 291 Campus Drive, at the Stanford
Medical Center.
Program:
9am. Introduction and Master of Ceremonies.
Tim Lenoir
9:15-10:30am Keeping It Real: Performance and
Realism
Henry Lowood, Stanford University. Historytelling:
Realism and Playability in Historical Simulations.
Jane McGonigal, UC Berkeley. From her work on
gameplay in everyday spaces.
10:45am-noon Embodiment: What's It Like to be
in a Digital Narrative?
Scott Bukatman, Stanford University. TBA.
Casey Alt, Stanford University. There and Back
Again: Situating the Digital Narrative.
Lunch Break
1:15-2:30pm Communities and Characters.
Kevin O'Hara, Sony Online Entertainment. How
player communities shape and contribute to the story
worlds of online games.
Katherine Isbister, Stanford University. From
her work on character development in computer and
video games.
Coffee Break
3:15-5:15pm The Big Picture: Do Games Need Stories?
Haden Blackman, LucasArts
Sheldon Pacotti, Ion Storm
Will Wright, Maxis/EA
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