Stanford Humanities Lab: 3/9/08 - 3/16/08

 

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The Stanford Humanities Lab is a Center for Transdiciplinary/Post-Disciplinary Study. We discover fascinating futures to be explored in ignoring and crossing disciplinary borders.

SHL believes that some crucial questions — about what it is to be human, about experience in a connected world, about the boundaries of culture and nature — transcend old divisions between the arts, sciences and humanities; between the academy, industry and the cultural sphere.

We engage in experimental projects with a "laboratory" ethos — collaborative, co-creative, team-based — involving a triangulation of arts practice, commentary/critique, and outreach, merging research, pedagogy, publication and practice. Beyond commentary and discussion, we build: new media, interactive archives, predictive models of social change, collaborative research workshops, art exhibitions.

The SHL agenda encompasses

animating archives - regenerating, bringing to life, and fostering new modes of interaction with the storehouses of human, cultural, artistic, scientific achievement - our focus is on the question of the relationship of the human past to efforts at conservation and preservation
 
building bigger pictures - putting specialized in-depth research into the context of big human questions; questions, for example, of rapid social change and innovation, the ethical implications of information technology, the character of distributed digital communities, the politics of digital citizenship, the past, present, and future of intellectual property
 
enabling co-creative collaboration - developing successful models of teamwork, learner-centered models of training (thinking through doing), and collaborative authoring tools and processes
 
building bridges - establishing innovative partnerships between industry, museums, foundations, and high-level university-based research

 

Museum Piece: the race is on to preserve the cultural history of games.


game screenshot

(In reference to a recent article in the Sydney Morning Herald.)

Developed by the Barbican Museum in London, Game On examines videogames from the game design process, to the culture among gamers and beyond. Visitors can experience the past forty years of electronic gaming, play over 100 games on their original hardware and using the software that would have been used at the time.

The Game On exhibit has been seen by more than 1 million people and has toured venues such as London's Science Museum, the San Jose Tech Museum, and Chicago's Museum of Science and Industry. This display of many of the defining video games from the history of interactive entertainment has now opened at the Australian Centre for the Moving Image (ACMI) in Melbourne, Australia.

Stanford University's Henry Lowood, co-director of SHL and a contributor to Game On, is one of the few experts working to preserve video games and their culture. Curator of the university's history of science and technology collection, Professor Lowood has helped assemble a collection of 25,000 games, plus books, hardware, magazines and other gaming artefacts. There are only a handful of other significant public collections of games and gaming hardware in the world, such as those at the Museum of the Moving Image in New York, Berlin's Computer Games Museum and the Computer History Museum in San Francisco. Stanford University's games collection is open to the public but is restricted to research purposes.