Preserving Creative America is the most recent initiative of the NDIIPP. Interactive media are highly complex and at high risk for loss as technologies rapidly become obsolete. SHL will be participating as one of four primary partners in the "Preserving Virtual Worlds" project, Preserving Virtual Worlds project, to explore methods for preserving digital games and interactive fiction. Major activities will include developing basic standards for metadata and content representation and conducting a series of archiving case studies for early video games, electronic literature and Second Life, an interactive multiplayer game. Second Life content participants include SHL project Life to the Second Power, Democracy Island, and the International Spaceflight Museum. Partners: University of Illinois at Urbana-Champaign (lead), University of Maryland, Stanford University, Rochester Institute of Technology and Linden Lab.
For a more detailed description of what this project will entail, see the How They Got Game project blog.
