Speaker Bio:
John Kuner is an online community veteran and Reuters Digital Vision Fellow at Stanford University, where he is working on a project using digital storytelling with camera phones for inter-cultural connection. Before Stanford, he worked at Nokia and Sega on mobile, console, and PC-based online communities such as N-Gage Arena, the Sega Dreamcast Network, and HEAT.NET. His blog is at http://projectview.blogspot.com
Abstract:
Online communities have arguably been around since the first emails were sent on ARPANET in 1971. Since then, they have developed and grown to use new technologies, such as bulletin boards, text-based games, USENET, MMOs, and message boards. In this discussion, we will examine the properties of some of these online communities from the 1980s to the present with an eye toward the current set of Web 2.0 communities based around social media, gaming, and location. Collectively, we can look at the common threads and one-hit-wonders to see what the future will hold.
These workshops are open to all interested parties with a strong interest in topics surrounding new media, technology, and design. They offer the chance to hear talks by industry professionals and seasoned academics, but also offer the rare opportunity for one-on-one questions as well as collaborative work.
How They Got Game is a research project at the Stanford Humanities Lab dedicated to the historical investigation of computer games and other related interactive technologies. Its diverse membership possesses varying academic interests ranging from machinima, virtual worlds and interactive storytelling.
For more information or to show an interest in attending please contact Henrik Bennetsen - bennetsen@gmail.com
