Congratulations guys!
The best part is that HTGG2 will have all three on campus for an extra year!
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SHL believes that some crucial questions about what it is to be human, about experience in a connected world, about the boundaries of culture and nature transcend old divisions between the arts, sciences and humanities; between the academy, industry and the cultural sphere. We engage in experimental projects with a "laboratory" ethos collaborative, co-creative, team-based involving a triangulation of arts practice, commentary/critique, and outreach, merging research, pedagogy, publication and practice. Beyond commentary and discussion, we build: new media, interactive archives, predictive models of social change, collaborative research workshops, art exhibitions. The SHL agenda encompasses animating archives - regenerating, bringing to life,
and fostering new modes of interaction with the storehouses of human, cultural, artistic, scientific achievement - our focus is on the question of the relationship of the human past to efforts at conservation and preservation Previous Posts
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Co-terms for SHL project members
We're pleased to announce that three student members of the How They Got Game 2 Project have been accepted to the Computer Science Department's prestigious co-terminal (B.S. + M.S.) program: Waynn Lue, Tom Hurlbutt, and Doug Wilson.
Congratulations guys! The best part is that HTGG2 will have all three on campus for an extra year! |
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